"You are the Damsel, a servant of the Lady of the Lake. Brave and wise, you use your enchantments and sword with equal skill."
Attack, throw 2 Combat dice
Defend, throw 2 Combat dice
Move, throw 2 Standard dice
Mind 4 Points
Body 6 PointsThis spell is a beguiling song that prevents any other spells from being cast until the beginning of the Damsel's next turn.
|The suggested model is the Bretonnian Damsel with Sword, Foot & Mounted|
At the start of each game, the Damsel may choose three Enchantment Spells.
Damsel's Enchantment Spells
A growth of roots erupts from the ground, snaring any monsters or players on its (2 square by 2 square) tile. A victin on the tile or who moves onto it must roll a shield on one dice or be unable to move further this turn. The tile vanishes after the evil wizard's turn.
This spell may be cast on a monster anywhere on the board. The opponent must roll as many dice as Mind points, if he does not roll a shield the victim must immediately move and attack any target of the Damsel's choice.
This spell may be cast on a monster. The opponent must roll as many dice as Mind points, if he does not roll a shield, the victim is turned into a goblin until the end of the Damsel's next turn.
Song of Silence
This spell summons a troublesome faerie to harass any monsters on its (2 square by 2 square) tile. These foes may either move or attack on the evil wizard player's turn, but not both. The spell is then discarded.
This spell may be cast on any player. It will restore up to four Body points that have been lost. The spell is then discarded.
Notes: The damsel is the last of my new heroes, for now at least. She is very similar to the elf, as a reasonable fighter and magician, her unique-but-limited spells let her bring something new to the game, with a focus on short-term spells of befuddlement makes her quite unlike the other magic-users in HeroQuest.